Learning outcomes
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In this module, you will learn about storytelling using computer design activities. You will work together
and build on the creative work of each other. You will get familiar with concepts introduced in module 1
regarding the use of many sprites in the same scene, namely events management, parallelism,
concurrency, and iteration. The module begins with code conversation and then combines the characters'
conversation and their animation within the backdrops in a larger story project. You will learn how to
work with different sprites, animate them in different backdrops and manage the timing of different
events.
By the end of this module, you will be able to:
- use computational concepts in storytelling (parallelism, events management, and iteration).
- work with different sprites and manage the timing.
- animate sprites and manage different backdrops in the same project.
- debug the program that contains different blocks for a story.