2.3.5 The Motion Blocks

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You can use a set of blocks from the motion palette to turn, move and glide your sprite on the same stage. The “Turn” block allows the sprite to turn clockwise or anticlockwise at any specified degrees. The “Move” block allows the sprite to move forward from place to another in terms of the number of specified steps. A step is equal to a one-pixel length. The Default Value is 10 and it can be replaced by any number.

Follow the instructions below and observe what happens at every stage.


 

Last modified: Friday, 24 September 2021, 4:35 PM